Making complex digital products easier to understand and use.

Simon GuoProduct DesignerShanghai · Since 2019

I design workflows, information structures and interfaces across enterprise, consumer and multi-device products.

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01 / Selected Work

Different projects, different kinds of complexity.

More Work

More selected work.

02 / Problems

The problems I work on.

01

Operational complexity

Keeping dense workflows, statuses and handoffs understandable.

02

Information complexity

Organising technical content so people can find and compare what matters.

03

Connected journeys

Linking consumer actions with the services and systems behind them.

04

Emerging products

Making unfamiliar capabilities easier to understand and evaluate.

05

Visual systems

Turning a product or brand direction into reusable interface rules.

03 / Approach

Clarity comes from structure, not decoration.

I move between product structure, interaction details and visual systems. The goal is not to produce more screens. It is to make the right states, relationships and decisions visible.

01

Map the system

Understand actors, information, states and dependencies.

02

Make decisions explicit

Show the constraint, chosen direction and trade-off.

03

Design close to implementation

Use prototypes, reusable patterns and clear handoff to reduce ambiguity.

04 / Experience

Work across software, services and operational systems.

2026 — Present

TOPPAN NEXT Advertising
UI Designer

Digital interfaces, responsive websites, Figma prototypes and developer handoff for Singapore and Southeast Asia clients.

2024 — 2025

Health & consumer products
UI / UX Designer

Mini-program journeys, multi-role admin systems, permissions, dashboards and reusable components.

2020 — 2023

Product & logistics systems
UI / UX Designer

Enterprise and consumer experiences across web, tablet, mobile and operational equipment.

05 / Lab

Focused studies in systems and visual expression.

06 / About
“I care about the point where a complicated product finally starts to feel obvious.”

I’m interested in the intersection of product logic, interaction design and visual craft.

About Simon →